birth: Teal Sediments of Inquiry
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index.html
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156
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Organic Memory</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 1em;
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right: 1em;
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color: #444;
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font-size: 0.6em;
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text-shadow: 0 0 5px rgba(0,0,0,0.7);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters derived from abstract inputs
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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tone: {
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curiosity: 0.7,
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dryness: 0.8,
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playfulness: 0.3
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},
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pulse: { avg: 1.07 }
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};
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// Color palette (teals + dryness)
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const palette = {
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bg: '#0a0a0a',
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cell: `hsl(170, 30%, ${70 + Math.sin(Date.now() * 0.0005) * 15}%)`,
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edge: `hsl(180, 20%, ${80 + Math.sin(Date.now() * 0.001) * 10}%)`,
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trail: `hsla(170, 30%, 70%, 0.1)`
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};
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// Cellular automaton grid
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const gridSize = 60;
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const cellSize = Math.min(canvas.width, canvas.height) / gridSize;
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const cols = Math.floor(canvas.width / cellSize);
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const rows = Math.floor(canvas.height / cellSize);
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let grid = Array(rows).fill().map(() =>
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Array(cols).fill().map(() => Math.random() > 0.5 ? 1 : 0)
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);
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// Stabilize states over time
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let stableCounter = 0;
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const maxStableFrames = 200;
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// Animation loop
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function animate() {
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// Clear with trail effect
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ctx.fillStyle = palette.trail;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Draw grid
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ctx.strokeStyle = palette.cell;
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ctx.lineWidth = cellSize * 0.4;
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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const state = grid[y][x];
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if (state) {
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const px = x * cellSize + cellSize/2;
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const py = y * cellSize + cellSize/2;
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// Draw cell with subtle motion
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ctx.beginPath();
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ctx.arc(
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px + Math.sin(y * 0.1 + Date.now() * 0.0005) * 2,
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py + Math.cos(x * 0.1 + Date.now() * 0.0007) * 2,
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cellSize * 0.4,
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0,
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Math.PI * 2
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);
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ctx.stroke();
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}
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}
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}
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// Update cellular automaton (Rule 30-like)
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const newGrid = grid.map(arr => [...arr]);
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for (let y = 1; y < rows - 1; y++) {
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for (let x = 1; x < cols - 1; x++) {
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const neighbors = (
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grid[y-1][x-1] + grid[y-1][x] + grid[y-1][x+1] +
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grid[y][x-1] + grid[y][x+1] +
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grid[y+1][x-1] + grid[y+1][x] + grid[y+1][x+1]
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);
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// More aggressive state changes based on parameters
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const changeProb = 0.3 + params.motion * 0.5;
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if (Math.random() < changeProb) {
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newGrid[y][x] = neighbors % 2;
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}
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}
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}
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grid = newGrid;
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// Stabilization check
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let isStable = grid.flat().every((val, i, arr) => {
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if (i === 0) return true;
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return val === arr[i-1];
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});
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if (isStable) {
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stableCounter++;
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} else {
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stableCounter = 0;
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}
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// Rare reset to maintain life
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if (stableCounter > maxStableFrames || Math.random() < 0.002) {
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grid = Array(rows).fill().map(() =>
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Array(cols).fill().map(() => Math.random() > 0.6 ? 1 : 0)
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);
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stableCounter = 0;
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}
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requestAnimationFrame(animate);
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}
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// Start animation
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animate();
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</script>
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</body>
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</html>
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