teal-strange-current-wudz/index.html

125 lines
No EOL
3.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Generative Flow</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
color: #fff;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
height: 100vh;
display: flex;
flex-direction: column;
}
canvas {
flex: 1;
}
.attribution {
position: fixed;
bottom: 10px;
right: 10px;
font-size: 10px;
color: rgba(255, 255, 255, 0.3);
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Strange attractor parameters
let points = [];
const numPoints = 150;
const attractorA = 1.4;
const attractorB = 0.3;
const attractorC = -1.3;
const attractorD = -1.4;
// Color scheme based on parameters
const hue = 170; // teal for curiosity
const saturation = 50 + Math.floor(70 * (1 - 0.8)); // dryness reduces saturation
const lightness = 70;
const color = `hsl(${hue}, ${saturation}%, ${lightness}%)`;
// Initialize points
for (let i = 0; i < numPoints; i++) {
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
px: Math.random() * canvas.width,
py: Math.random() * canvas.height
});
}
// Animation parameters
let time = 0;
const motion = 0.5;
const step = 0.005 * motion * 2;
function draw() {
// Fade effect for previous frames
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw points
ctx.strokeStyle = color;
ctx.lineWidth = 0.7 + Math.random() * 0.3;
for (let i = 0; i < points.length; i++) {
const p = points[i];
const x = p.px;
const y = p.py;
// Strange attractor formula
const xNew = Math.sin(attractorA * y) - Math.cos(attractorB * x);
const yNew = Math.sin(attractorC * x) - Math.cos(attractorD * y);
p.px = xNew * 100 + canvas.width/2;
p.py = yNew * 100 + canvas.height/2;
// Connect to close points occasionally
if (Math.random() < 0.1 * 0.5) { // connectedness factor
const closest = points.reduce((acc, point) => {
const dist = Math.hypot(point.px - p.px, point.py - p.py);
return dist < 50 && dist > 0 ? point : acc;
}, null);
if (closest) {
ctx.beginPath();
ctx.moveTo(p.px, p.py);
ctx.lineTo(closest.px, closest.py);
ctx.stroke();
}
}
// Draw point
ctx.beginPath();
ctx.arc(p.px, p.py, 1, 0, Math.PI * 2);
ctx.fill();
}
time += step;
requestAnimationFrame(draw);
}
draw();
</script>
</body>
</html>