birth: Voronoi Fracture Dreams

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motd_admin 2026-04-04 13:47:19 +00:00
parent 70375a9130
commit 9edb873095

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```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Fracture</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
color: #e0e0e0;
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
justify-content: space-between;
height: 100vh;
}
canvas {
display: block;
}
#attribution {
text-align: right;
padding: 1rem;
font-size: 0.8rem;
opacity: 0.7;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
(function() {
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from brief
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.07, min: 0.9, max: 1.2 },
tone: {
anger: 0.0,
sadness: 0.0,
curiosity: 0.3,
dryness: 0.8,
playfulness: 0.1,
tension: 0.0
}
};
// Color palette based on parameters
function getColor() {
const hue = 180 + (Math.random() * 30); // Teal range for curiosity
const saturation = 30 + (params.tone.playfulness * 70);
const lightness = 50 + (params.tone.dryness * 20 * (Math.random() > 0.5 ? 1 : -1));
return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
}
// Voronoi cell structure
class VoronoiCell {
constructor(x, y, index) {
this.x = x;
this.y = y;
this.index = index;
this.points = [];
this.color = getColor();
this.energy = Math.random();
this.maxPoints = 5 + Math.floor(params.complexity * 10);
this.lifespan = params.lifespan * 1000 + Math.random() * 500;
this.age = 0;
this.connections = new Set();
}
addPoint(px, py) {
if (this.points.length < this.maxPoints) {
this.points.push({x: px, y: py});
this.energy += 0.1;
}
}
connectTo(cell) {
if (Math.random() < params.connectedness * 0.1) {
this.connections.add(cell.index);
cell.connections.add(this.index);
}
}
update() {
this.age++;
this.energy = Math.min(1, this.energy * (1 - 0.01));
// Add new points based on complexity and motion
const pointsToAdd = Math.floor(params.complexity * 2);
for (let i = 0; i < pointsToAdd; i++) {
const angle = Math.random() * Math.PI * 2;
const distance = 5 + Math.random() * 20;
this.addPoint(
this.x + Math.cos(angle) * distance,
this.y + Math.sin(angle) * distance
);
}
// Fade out based on lifespan
if (this.age > this.lifespan) {
this.energy *= 0.9;
}
}
draw(ctx) {
if (this.points.length === 0) return;
// Draw connections first
if (params.connectedness > 0.3) {
ctx.strokeStyle = `rgba(255, 255, 255, ${this.energy * 0.5})`;
ctx.lineWidth = 1;
ctx.beginPath();
for (const conn of this.connections) {
const other = cells[conn];
if (other) {
ctx.moveTo(this.x, this.y);
ctx.lineTo(other.x, other.y);
}
}
ctx.stroke();
}
// Draw cell points
ctx.fillStyle = this.color;
ctx.beginPath();
for (let i = 0; i < this.points.length; i++) {
const p = this.points[i];
ctx.moveTo(p.x, p.y);
ctx.arc(p.x, p.y, 1 + this.energy * 3, 0, Math.PI * 2);
}
ctx.fill();
}
}
// Initialize cells
const cells = [];
const cellCount = Math.max(10, Math.floor(params.density * 50));
for (let i = 0; i < cellCount; i++) {
cells.push(new VoronoiCell(
Math.random() * canvas.width,
Math.random() * canvas.height,
i
));
}
// Connect cells
for (let i = 0; i < cells.length; i++) {
for (let j = i + 1; j < cells.length; j++) {
cells[i].connectTo(cells[j]);
}
}
// Animation
let time = 0;
function animate() {
// Clear with slight fade
ctx.fillStyle = 'rgba(10, 10, 26, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Pulse effect
const pulse = params.pulse.avg * (1 + Math.sin(time * 0.001) * 0.1);
const motionScale = params.motion * pulse;
// Update and draw all cells
for (const cell of cells) {
cell.update();
// Move cell based on motion
cell.x += (Math.random() - 0.5) * motionScale * 2;
cell.y += (Math.random() - 0.5) * motionScale * 2;
cell.x = Math.max(0, Math.min(canvas.width, cell.x));
cell.y = Math.max(0, Math.min(canvas.height, cell.y));
cell.draw(ctx);
}
time++;
requestAnimationFrame(animate);
}
animate();
})();
</script>
</body>
</html>
```