205 lines
No EOL
7 KiB
HTML
205 lines
No EOL
7 KiB
HTML
```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Voronoi Fracture</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a1a;
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color: #e0e0e0;
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font-family: 'Courier New', monospace;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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height: 100vh;
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}
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canvas {
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display: block;
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}
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#attribution {
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text-align: right;
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padding: 1rem;
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font-size: 0.8rem;
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opacity: 0.7;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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(function() {
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters from brief
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: { avg: 1.07, min: 0.9, max: 1.2 },
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tone: {
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anger: 0.0,
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sadness: 0.0,
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curiosity: 0.3,
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dryness: 0.8,
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playfulness: 0.1,
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tension: 0.0
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}
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};
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// Color palette based on parameters
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function getColor() {
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const hue = 180 + (Math.random() * 30); // Teal range for curiosity
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const saturation = 30 + (params.tone.playfulness * 70);
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const lightness = 50 + (params.tone.dryness * 20 * (Math.random() > 0.5 ? 1 : -1));
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return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
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}
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// Voronoi cell structure
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class VoronoiCell {
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constructor(x, y, index) {
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this.x = x;
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this.y = y;
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this.index = index;
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this.points = [];
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this.color = getColor();
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this.energy = Math.random();
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this.maxPoints = 5 + Math.floor(params.complexity * 10);
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this.lifespan = params.lifespan * 1000 + Math.random() * 500;
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this.age = 0;
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this.connections = new Set();
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}
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addPoint(px, py) {
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if (this.points.length < this.maxPoints) {
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this.points.push({x: px, y: py});
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this.energy += 0.1;
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}
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}
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connectTo(cell) {
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if (Math.random() < params.connectedness * 0.1) {
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this.connections.add(cell.index);
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cell.connections.add(this.index);
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}
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}
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update() {
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this.age++;
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this.energy = Math.min(1, this.energy * (1 - 0.01));
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// Add new points based on complexity and motion
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const pointsToAdd = Math.floor(params.complexity * 2);
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for (let i = 0; i < pointsToAdd; i++) {
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const angle = Math.random() * Math.PI * 2;
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const distance = 5 + Math.random() * 20;
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this.addPoint(
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this.x + Math.cos(angle) * distance,
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this.y + Math.sin(angle) * distance
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);
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}
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// Fade out based on lifespan
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if (this.age > this.lifespan) {
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this.energy *= 0.9;
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}
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}
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draw(ctx) {
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if (this.points.length === 0) return;
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// Draw connections first
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if (params.connectedness > 0.3) {
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ctx.strokeStyle = `rgba(255, 255, 255, ${this.energy * 0.5})`;
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ctx.lineWidth = 1;
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ctx.beginPath();
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for (const conn of this.connections) {
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const other = cells[conn];
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if (other) {
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ctx.moveTo(this.x, this.y);
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ctx.lineTo(other.x, other.y);
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}
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}
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ctx.stroke();
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}
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// Draw cell points
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ctx.fillStyle = this.color;
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ctx.beginPath();
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for (let i = 0; i < this.points.length; i++) {
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const p = this.points[i];
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ctx.moveTo(p.x, p.y);
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ctx.arc(p.x, p.y, 1 + this.energy * 3, 0, Math.PI * 2);
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}
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ctx.fill();
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}
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}
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// Initialize cells
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const cells = [];
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const cellCount = Math.max(10, Math.floor(params.density * 50));
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for (let i = 0; i < cellCount; i++) {
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cells.push(new VoronoiCell(
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Math.random() * canvas.width,
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Math.random() * canvas.height,
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i
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));
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}
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// Connect cells
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for (let i = 0; i < cells.length; i++) {
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for (let j = i + 1; j < cells.length; j++) {
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cells[i].connectTo(cells[j]);
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}
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}
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// Animation
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let time = 0;
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function animate() {
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// Clear with slight fade
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ctx.fillStyle = 'rgba(10, 10, 26, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Pulse effect
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const pulse = params.pulse.avg * (1 + Math.sin(time * 0.001) * 0.1);
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const motionScale = params.motion * pulse;
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// Update and draw all cells
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for (const cell of cells) {
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cell.update();
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// Move cell based on motion
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cell.x += (Math.random() - 0.5) * motionScale * 2;
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cell.y += (Math.random() - 0.5) * motionScale * 2;
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cell.x = Math.max(0, Math.min(canvas.width, cell.x));
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cell.y = Math.max(0, Math.min(canvas.height, cell.y));
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cell.draw(ctx);
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}
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time++;
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requestAnimationFrame(animate);
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}
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animate();
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})();
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</script>
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</body>
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</html>
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``` |