voronoi-pulse-fields-01wq/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Bloom</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: rgba(255, 255, 255, 0.3);
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.08,
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.10,
dryness: 0.90,
playfulness: 0.00,
tension: 0.00
}
};
// Voronoi setup
const sites = [];
const colors = [];
const points = [];
const maxPoints = Math.floor(200 + params.density * 800);
const voronoi = { edges: [] };
// Initialize
function init() {
sites.length = 0;
points.length = 0;
voronoi.edges.length = 0;
// Generate sites
for (let i = 0; i < maxPoints; i++) {
const x = Math.random() * canvas.width;
const y = Math.random() * canvas.height;
sites.push({ x, y });
points.push({ x, y, vx: 0, vy: 0, lifetime: 0 });
// Colors: dryness = monochrome with slight teal
const base = 50 + Math.random() * 100;
const tealMix = Math.random() * 20;
colors.push(`rgb(${base + tealMix}, ${base + tealMix}, ${base + 100 + tealMix})`);
}
}
init();
// Physics
function updatePoints() {
const speed = 0.5 + params.motion * 2;
const connectedFactor = params.connectedness * 0.1;
for (let i = 0; i < points.length; i++) {
const p = points[i];
const targetX = sites[i].x;
const targetY = sites[i].y;
p.vx += (targetX - p.x) * 0.01 * speed;
p.vy += (targetY - p.y) * 0.01 * speed;
p.vx *= 0.92;
p.vy *= 0.92;
p.x += p.vx;
p.y += p.vy;
// Wrap around edges
if (p.x < 0) p.x = canvas.width;
if (p.x > canvas.width) p.x = 0;
if (p.y < 0) p.y = canvas.height;
if (p.y > canvas.height) p.y = 0;
p.lifetime += 0.001 + params.lifespan * 0.005;
}
}
// Voronoi calculation (simplified)
function calculateVoronoi() {
voronoi.edges.length = 0;
for (let i = 0; i < sites.length; i++) {
for (let j = i + 1; j < sites.length; j++) {
const a = sites[i];
const b = sites[j];
const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
if (dist < 50 + params.complexity * 100) {
voronoi.edges.push({
p1: a,
p2: b,
dist: dist
});
}
}
}
}
// Drawing
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const lineWidth = 0.5 + params.complexity * 1.5;
const opacity = 0.3 + params.connectedness * 0.4;
// Draw voronoi edges
for (const edge of voronoi.edges) {
ctx.strokeStyle = `rgba(255, 255, 255, ${opacity * 0.7})`;
ctx.lineWidth = lineWidth * (1 - edge.dist / 100);
ctx.beginPath();
ctx.moveTo(edge.p1.x, edge.p1.y);
ctx.lineTo(edge.p2.x, edge.p2.y);
ctx.stroke();
}
// Draw points with trails
for (let i = 0; i < points.length; i++) {
const p = points[i];
const size = 1 + Math.sin(p.lifetime * 5) * params.motion * 1.5;
const alpha = 0.5 + Math.sin(p.lifetime * 3) * 0.3;
ctx.fillStyle = `rgba(${colors[i]}, ${alpha})`;
ctx.beginPath();
ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
ctx.fill();
}
}
// Animation loop
function animate() {
updatePoints();
calculateVoronoi();
draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>