voronoi-pulse-fields-g7ul/index.html

212 lines
No EOL
6.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Tremors</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 10px;
left: 0;
right: 0;
text-align: center;
color: #888;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
// Parameters from prompt
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.04, min: 0.75, max: 1.2 },
tone: { anger: 0, sadness: 0, curiosity: 0.7, dryness: 0.9, playfulness: 0.1, tension: 0 }
};
// Color palette based on tone
const hueBase = params.tone.curiosity * 180;
const saturation = params.tone.dryness < 0.5 ? 0.7 : 0.3;
const brightness = 0.8 - params.tone.dryness * 0.5;
const color = `hsl(${hueBase}, ${saturation * 100}%, ${brightness * 100}%)`;
// Voronoi parameters
const cellCount = Math.floor(50 + params.density * 200);
const points = [];
const cells = [];
const maxAge = 10000;
const minDistance = 50 - params.density * 30;
// Initialize points
for (let i = 0; i < cellCount; i++) {
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: 0,
vy: 0,
age: Math.random() * maxAge,
lifespan: maxAge * (0.3 + Math.random() * 0.7) * params.lifespan
});
}
// Create voronoi diagram
function createVoronoi() {
cells.length = 0;
for (let i = 0; i < points.length; i++) {
const p = points[i];
const neighbors = [];
const radius = minDistance;
// Find neighbors within radius
for (let j = 0; j < points.length; j++) {
if (i !== j) {
const p2 = points[j];
const dx = p2.x - p.x;
const dy = p2.y - p.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < radius) {
neighbors.push(j);
}
}
}
cells.push({
pointIndex: i,
neighbors: neighbors,
distance: radius
});
}
}
// Update points
function updatePoints() {
for (let i = 0; i < points.length; i++) {
const p = points[i];
// Random movement
p.vx += (Math.random() - 0.5) * params.motion * 0.5;
p.vy += (Math.random() - 0.5) * params.motion * 0.5;
// Friction
p.vx *= 0.95;
p.vy *= 0.95;
// Update position
p.x += p.vx;
p.y += p.vy;
// Boundary check
if (p.x < 0 || p.x > canvas.width) p.vx *= -1;
if (p.y < 0 || p.y > canvas.height) p.vy *= -1;
// Update age
p.age += 1;
// Occasionally move to new position
if (Math.random() < 0.005) {
p.x = Math.random() * canvas.width;
p.y = Math.random() * canvas.height;
p.vx = 0;
p.vy = 0;
}
}
}
// Draw voronoi cells
function drawVoronoi() {
ctx.strokeStyle = color;
ctx.lineWidth = 1 + params.complexity * 2;
ctx.fillStyle = `rgba(0, 0, 0, ${0.7 - params.tone.dryness * 0.6})`;
for (let i = 0; i < cells.length; i++) {
const cell = cells[i];
const p = points[cell.pointIndex];
// Only draw if point is alive
if (p.age < p.lifespan || p.age - p.lifespan < 100) {
// Draw polygon
ctx.beginPath();
const neighbors = cell.neighbors;
if (neighbors.length > 0) {
// Move to first neighbor midpoint
const first = points[neighbors[0]];
ctx.moveTo(
(p.x + first.x) / 2,
(p.y + first.y) / 2
);
// Draw to each neighbor
for (let j = 0; j < neighbors.length; j++) {
const n = points[neighbors[j]];
ctx.lineTo(
(p.x + n.x) / 2,
(p.y + n.y) / 2
);
}
// Close path
ctx.closePath();
ctx.stroke();
}
}
}
// Draw points with pulse effect
const pulseScale = params.pulse.avg + Math.sin(Date.now() / 500) * 0.1;
for (let i = 0; i < points.length; i++) {
const p = points[i];
if (p.age < p.lifespan || p.age - p.lifespan < 100) {
const size = 2 + pulseScale * (0.5 + params.complexity * 0.5);
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
ctx.fill();
}
}
}
// Animation loop
function animate() {
ctx.fillStyle = `rgba(0, 0, 0, ${0.1 * params.tone.dryness})`;
ctx.fillRect(0, 0, canvas.width, canvas.height);
updatePoints();
createVoronoi();
drawVoronoi();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>