voronoi-pulse-fields-urqd/index.html

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```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Dreams</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a1a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
left: 10px;
color: #444;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.463,
density: 0.549,
complexity: 0.417,
connectedness: 0.617,
lifespan: 0.548,
survivingNodes: 30,
branchCount: 28,
loops: 339,
maxDepth: 21,
thicknessRatio: 1.25,
fractalDim: 0.883,
finalEnergy: 172.4,
pulse: { avg: 0.38, min: 0.30, max: 1.60 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.70, dryness: 0.90, playfulness: 0.10, tension: 0.00 }
};
// Voronoi system
class VoronoiCell {
constructor(x, y, index) {
this.x = x;
this.y = y;
this.index = index;
this.energy = Math.random() * params.finalEnergy / params.survivingNodes;
this.lifespan = params.lifespan;
this.velocity = {
x: (Math.random() - 0.5) * params.motion * 2,
y: (Math.random() - 0.5) * params.motion * 2
};
this.connections = [];
this.color = `hsl(${Math.random() * 120 + 180}, ${70 + Math.random() * 30}%, ${20 + Math.random() * 10}%)`;
}
update(neighbors) {
// Movement influenced by neighbors
if (neighbors.length > 0) {
const avgX = neighbors.reduce((sum, n) => sum + n.x, 0) / neighbors.length;
const avgY = neighbors.reduce((sum, n) => sum + n.y, 0) / neighbors.length;
this.velocity.x += (avgX - this.x) * 0.01 * params.connectedness;
this.velocity.y += (avgY - this.y) * 0.01 * params.connectedness;
}
// Limit velocity
this.velocity.x = Math.min(Math.max(this.velocity.x, -0.5), 0.5);
this.velocity.y = Math.min(Math.max(this.velocity.y, -0.5), 0.5);
// Update position
this.x += this.velocity.x;
this.y += this.velocity.y;
// Boundary check
if (this.x < 0 || this.x > canvas.width) this.velocity.x *= -1;
if (this.y < 0 || this.y > canvas.height) this.velocity.y *= -1;
// Energy decay
this.energy *= 0.995;
// Color based on energy and tone
const energyFactor = this.energy / params.finalEnergy;
const hue = 180 + energyFactor * 60;
const saturation = 50 + energyFactor * 50;
const lightness = 20 + energyFactor * 30;
this.color = `hsl(${hue}, ${saturation}%, ${lightness}%)`;
}
connect(other) {
if (!this.connections.includes(other.index) && Math.random() < params.connectedness) {
this.connections.push(other.index);
other.connections.push(this.index);
}
}
}
// Create Voronoi system
const cells = [];
const connections = [];
const maxCells = Math.max(20, Math.floor(params.density * 100));
for (let i = 0; i < maxCells; i++) {
cells.push(new VoronoiCell(
Math.random() * canvas.width,
Math.random() * canvas.height,
i
));
}
// Connect cells based on distance
for (let i = 0; i < cells.length; i++) {
for (let j = i + 1; j < cells.length; j++) {
const dx = cells[i].x - cells[j].x;
const dy = cells[i].y - cells[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 150 * (1 - params.complexity)) {
cells[i].connect(cells[j]);
connections.push({ from: i, to: j });
}
}
}
// Animation
let frameCount = 0;
function animate() {
// Clear with semi-transparent background for trail effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw cells
cells.forEach(cell => cell.update(cells.filter(c => cell.connections.includes(c.index))));
// Draw connections
ctx.strokeStyle = 'rgba(255, 255, 255, 0.1)';
ctx.lineWidth = params.thicknessRatio;
connections.forEach(conn => {
const from = cells[conn.from];
const to = cells[conn.to];
ctx.beginPath();
ctx.moveTo(from.x, from.y);
ctx.lineTo(to.x, to.y);
ctx.stroke();
});
// Draw cells
cells.forEach(cell => {
if (cell.energy > 0) {
ctx.fillStyle = cell.color;
ctx.beginPath();
ctx.arc(cell.x, cell.y, 2 + cell.energy / params.finalEnergy * 5, 0, Math.PI * 2);
ctx.fill();
// Draw connection dots
cell.connections.forEach(connIdx => {
const connCell = cells[connIdx];
ctx.beginPath();
ctx.arc(connCell.x, connCell.y, 1, 0, Math.PI * 2);
ctx.fill();
});
}
});
frameCount++;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>
```