birth: Voronoi Pulse Fields

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motd_admin 2026-05-27 17:47:18 +00:00
parent 53b4111395
commit 7fdc8f5f4a

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoi Organism</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
color: #ccc;
display: flex;
flex-direction: column;
justify-content: space-between;
height: 100vh;
}
canvas {
display: block;
}
#attribution {
font-size: 10px;
padding: 8px;
text-align: right;
opacity: 0.5;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from the abstract specs
const params = {
motion: 0.551,
density: 0.475,
complexity: 0.485,
connectedness: 0.595,
lifespan: 0.547,
survivingNodes: 60,
branchCount: 53,
loops: 295,
maxDepth: 25,
thicknessRatio: 1.50,
fractalDimension: 1.292,
finalEnergy: 307.9,
pulse: { avg: 0.46, min: 0.30, max: 1.70 },
tone: { anger: 0.00, sadness: 0.00, curiosity: 0.70, dryness: 0.90, playfulness: 0.10, tension: 0.00 }
};
// Time and state
let time = 0;
let nodes = [];
const N = params.survivingNodes;
// Color palette based on tone
const hue = 160 + Math.sin(time * 0.001) * 30; // Teal range
const saturation = params.tone.curiosity * 70 + 30;
const brightness = 70 + Math.sin(time * 0.002) * 20;
const color = `hsl(${hue}, ${saturation}%, ${brightness}%)`;
// Voronoi setup
class VoronoiCell {
constructor(x, y, size) {
this.x = x;
this.y = y;
this.size = size;
this.vx = (Math.random() - 0.5) * params.motion * 2;
this.vy = (Math.random() - 0.5) * params.motion * 2;
this.lifespan = params.lifespan * 1000 + Math.random() * 1000;
this.age = 0;
this.connected = new Set();
}
update() {
// Apply slight movement
this.x += this.vx * (0.1 + params.motion * 0.3);
this.y += this.vy * (0.1 + params.motion * 0.3);
// Boundary bounce
if (this.x < 0 || this.x > canvas.width) this.vx *= -1;
if (this.y < 0 || this.y > canvas.height) this.vy *= -1;
this.age++;
}
draw(ctx) {
// Draw cell with organic edges
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * (0.8 + Math.sin(time * 0.01) * 0.2), 0, Math.PI * 2);
ctx.fillStyle = color;
ctx.globalAlpha = params.tone.dryness > 0.5 ? 0.6 : 0.9;
ctx.fill();
// Highlight borders
ctx.strokeStyle = `hsl(${hue}, ${saturation}%, ${brightness + 30}%)`;
ctx.lineWidth = params.thicknessRatio * (1 + Math.sin(time * 0.005) * 0.3);
ctx.globalAlpha = params.tone.tension > 0 ? 1 : 0.7;
ctx.stroke();
}
}
// Create initial nodes
for (let i = 0; i < N; i++) {
nodes.push(new VoronoiCell(
Math.random() * canvas.width,
Math.random() * canvas.height,
10 + Math.random() * 15
));
}
// Connect nodes based on proximity
function createConnections() {
nodes.forEach(n => n.connected.clear());
for (let i = 0; i < nodes.length; i++) {
for (let j = i + 1; j < nodes.length; j++) {
const dx = nodes[i].x - nodes[j].x;
const dy = nodes[i].y - nodes[j].y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 150 * params.connectedness) {
nodes[i].connected.add(j);
nodes[j].connected.add(i);
}
}
}
}
// Draw connections
function drawConnections() {
ctx.globalAlpha = params.tone.dryness > 0.5 ? 0.3 : 0.5;
ctx.strokeStyle = color;
ctx.lineWidth = params.thicknessRatio * (0.5 + Math.sin(time * 0.003) * 0.5);
nodes.forEach(n => {
n.connected.forEach(j => {
if (n.index < j) { // Avoid duplicate connections
ctx.beginPath();
ctx.moveTo(n.x, n.y);
ctx.lineTo(nodes[j].x, nodes[j].y);
ctx.stroke();
}
});
});
}
function animate() {
// Clear with slight fade
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw all cells
nodes.forEach(node => node.update());
createConnections();
drawConnections();
nodes.forEach(node => node.draw(ctx));
// Dynamic pulse effect
const pulseFactor = params.pulse.avg + Math.sin(time * 0.002) * 0.2;
document.body.style.filter = `brightness(${1 + pulseFactor * 0.1})`;
time++;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>