voronoi-pulse-in-teal-fau9/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Cellular Voronoi</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#info {
position: absolute;
bottom: 20px;
left: 0;
right: 0;
color: #666;
font-size: 10px;
text-align: center;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Voronoi parameters derived from abstract parameters
const params = {
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
motion: 0.5,
lifespan: 0.5,
tone: { dryness: 0.8, playfulness: 0.1, curiosity: 0.3 }
};
// Generate Voronoi cells with dynamic properties
function generateCells() {
const cellCount = 200 + Math.floor(params.density * 300);
const cells = [];
for (let i = 0; i < cellCount; i++) {
cells.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
life: params.lifespan * 100 + Math.random() * 100,
color: getCellColor(),
size: 2 + Math.random() * 6 * params.complexity,
neighborConnections: [],
edgeAlpha: 0.3 + Math.random() * 0.7 * (1 - params.connectedness)
});
}
// Find neighboring cells (for connections)
for (let i = 0; i < cells.length; i++) {
const cell = cells[i];
const maxDist = 100 + 150 * params.connectedness;
for (let j = i + 1; j < cells.length; j++) {
const other = cells[j];
const dx = other.x - cell.x;
const dy = other.y - cell.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < maxDist) {
cell.neighborConnections.push({
to: j,
distance: dist,
strength: 1 - params.motion + Math.random() * params.motion * 2
});
if (params.connectedness > 0.7) {
other.neighborConnections.push({
to: i,
distance: dist,
strength: 1 - params.motion + Math.random() * params.motion * 2
});
}
}
}
}
return cells;
}
function getCellColor() {
const hue = 180 + Math.random() * 30; // Teals for curiosity
const saturation = 30 + Math.random() * 20 * (1 - params.tone.dryness);
const lightness = 60 + Math.random() * 10;
const alpha = 0.7 + Math.random() * 0.3;
return `hsla(${hue}, ${saturation}%, ${lightness}%, ${alpha})`;
}
let cells = generateCells();
function updateCells() {
cells.forEach(cell => {
// Move cells
cell.x += cell.vx;
cell.y += cell.vy;
// Boundary collision
if (cell.x < 0 || cell.x > canvas.width) cell.vx *= -1;
if (cell.y < 0 || cell.y > canvas.height) cell.vy *= -1;
// Age cells
cell.life -= 0.5 + Math.random() * 0.5;
// Occasionally add new cells
if (Math.random() < 0.02 * (1 - params.lifespan)) {
cells.push({
x: cell.x + (Math.random() - 0.5) * 50,
y: cell.y + (Math.random() - 0.5) * 50,
vx: (Math.random() - 0.5) * 2 * params.motion,
vy: (Math.random() - 0.5) * 2 * params.motion,
life: params.lifespan * 100,
color: getCellColor(),
size: 2 + Math.random() * 6 * params.complexity,
neighborConnections: [],
edgeAlpha: 0.3 + Math.random() * 0.7 * (1 - params.connectedness)
});
}
});
// Remove dead cells
cells = cells.filter(cell => cell.life > 0);
}
function drawCells() {
// Clear with slight fade for trail effect
ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw connections between cells
if (params.connectedness > 0.3) {
cells.forEach(cell => {
cell.neighborConnections.forEach(conn => {
const other = cells[conn.to];
if (other && other.life > 0) {
const strength = conn.strength * (1 - params.tone.dryness);
ctx.strokeStyle = `rgba(200, 230, 255, ${strength * cell.edgeAlpha * 0.5})`;
ctx.lineWidth = 0.5 + strength * 2;
ctx.beginPath();
ctx.moveTo(cell.x, cell.y);
ctx.lineTo(other.x, other.y);
ctx.stroke();
}
});
});
}
// Draw cells
cells.forEach(cell => {
// Pulse effect
const pulse = 1 + Math.sin(Date.now() * 0.005) * 0.1;
const size = cell.size * pulse;
// Age affects opacity
const opacity = Math.min(1, cell.life / 50) * (1 - params.tone.dryness) * 0.9;
ctx.fillStyle = cell.color.replace(')', `, ${opacity})`);
ctx.beginPath();
ctx.arc(cell.x, cell.y, size, 0, Math.PI * 2);
ctx.fill();
});
}
function animate() {
updateCells();
drawCells();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>