birth: Voronoid Shadows Pulsing
This commit is contained in:
parent
1be6a40e31
commit
fff753140f
1 changed files with 140 additions and 0 deletions
140
index.html
Normal file
140
index.html
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Voronoid Pulse</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background: #000;
|
||||
font-family: 'Courier New', monospace;
|
||||
color: #444;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: flex-end;
|
||||
height: 100vh;
|
||||
}
|
||||
#info {
|
||||
position: absolute;
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
font-size: 10px;
|
||||
text-shadow: 0 0 5px rgba(255,255,255,0.1);
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="info">neurameba · motd.social</div>
|
||||
<script>
|
||||
const canvas = document.getElementById('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
// Set canvas to full window size
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
resizeCanvas();
|
||||
|
||||
// Parameters from abstract description
|
||||
const params = {
|
||||
motion: 0.5,
|
||||
density: 0.5,
|
||||
complexity: 0.5,
|
||||
connectedness: 0.5,
|
||||
lifespan: 0.5,
|
||||
pulse: { avg: 1.1, min: 1.0, max: 1.3 },
|
||||
tone: { dryness: 0.8, playfulness: 0.1 },
|
||||
time: 0
|
||||
};
|
||||
|
||||
// Generate voronoi diagram with pulsating behavior
|
||||
const points = [];
|
||||
const maxPoints = 100;
|
||||
const animationSpeed = 0.01 * params.motion;
|
||||
const jitterAmount = 50 * params.motion;
|
||||
|
||||
function initPoints() {
|
||||
points.length = 0;
|
||||
const count = Math.floor(maxPoints * params.density);
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
points.push({
|
||||
x: Math.random() * canvas.width,
|
||||
y: Math.random() * canvas.height,
|
||||
originalX: Math.random() * canvas.width,
|
||||
originalY: Math.random() * canvas.height,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
size: 2 + Math.random() * 5,
|
||||
pulse: 1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function updatePoints() {
|
||||
params.time += animationSpeed;
|
||||
|
||||
points.forEach(p => {
|
||||
// Add slight random jitter
|
||||
p.x = p.originalX + (Math.random() - 0.5) * jitterAmount;
|
||||
p.y = p.originalY + (Math.random() - 0.5) * jitterAmount;
|
||||
|
||||
// Apply pulse effect
|
||||
const pulseFactor = params.pulse.avg + Math.sin(params.time * 0.05) * 0.2;
|
||||
p.pulse = pulseFactor;
|
||||
|
||||
// Add slow movement
|
||||
p.originalX += Math.sin(params.time * 0.02 + p.x * 0.001) * 0.5;
|
||||
p.originalY += Math.cos(params.time * 0.015 + p.y * 0.001) * 0.5;
|
||||
});
|
||||
}
|
||||
|
||||
function drawVoronoi() {
|
||||
// Clear with dark background
|
||||
ctx.fillStyle = 'rgba(10,10,10,0.1)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Draw voronoi cells
|
||||
points.forEach(p => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(p.x, p.y, p.size * p.pulse, 0, Math.PI * 2);
|
||||
ctx.fillStyle = `hsl(0, 0%, ${10 + p.pulse * 5}%)`;
|
||||
ctx.fill();
|
||||
});
|
||||
|
||||
// Add occasional connections based on connectedness
|
||||
if (Math.random() < params.connectedness * 0.02) {
|
||||
const i = Math.floor(Math.random() * points.length);
|
||||
const j = Math.floor(Math.random() * points.length);
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(points[i].x, points[i].y);
|
||||
ctx.lineTo(points[j].x, points[j].y);
|
||||
ctx.strokeStyle = `rgba(255,255,255,${0.1 * params.connectedness})`;
|
||||
ctx.lineWidth = 0.5 * params.connectedness;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// Add some noise for complexity
|
||||
if (Math.random() < params.complexity * 0.03) {
|
||||
ctx.fillStyle = `rgba(255,255,255,${0.05 * params.complexity})`;
|
||||
ctx.fillRect(Math.random() * canvas.width, Math.random() * canvas.height, 2, 2);
|
||||
}
|
||||
}
|
||||
|
||||
function animate() {
|
||||
updatePoints();
|
||||
drawVoronoi();
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
initPoints();
|
||||
animate();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Reference in a new issue