voronoid-shadows-pulsing-ytip/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voronoid Pulse</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
font-family: 'Courier New', monospace;
color: #444;
display: flex;
justify-content: center;
align-items: flex-end;
height: 100vh;
}
#info {
position: absolute;
bottom: 10px;
left: 10px;
font-size: 10px;
text-shadow: 0 0 5px rgba(255,255,255,0.1);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="info">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters from abstract description
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.3 },
tone: { dryness: 0.8, playfulness: 0.1 },
time: 0
};
// Generate voronoi diagram with pulsating behavior
const points = [];
const maxPoints = 100;
const animationSpeed = 0.01 * params.motion;
const jitterAmount = 50 * params.motion;
function initPoints() {
points.length = 0;
const count = Math.floor(maxPoints * params.density);
for (let i = 0; i < count; i++) {
points.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
originalX: Math.random() * canvas.width,
originalY: Math.random() * canvas.height,
vx: 0,
vy: 0,
size: 2 + Math.random() * 5,
pulse: 1
});
}
}
function updatePoints() {
params.time += animationSpeed;
points.forEach(p => {
// Add slight random jitter
p.x = p.originalX + (Math.random() - 0.5) * jitterAmount;
p.y = p.originalY + (Math.random() - 0.5) * jitterAmount;
// Apply pulse effect
const pulseFactor = params.pulse.avg + Math.sin(params.time * 0.05) * 0.2;
p.pulse = pulseFactor;
// Add slow movement
p.originalX += Math.sin(params.time * 0.02 + p.x * 0.001) * 0.5;
p.originalY += Math.cos(params.time * 0.015 + p.y * 0.001) * 0.5;
});
}
function drawVoronoi() {
// Clear with dark background
ctx.fillStyle = 'rgba(10,10,10,0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw voronoi cells
points.forEach(p => {
ctx.beginPath();
ctx.arc(p.x, p.y, p.size * p.pulse, 0, Math.PI * 2);
ctx.fillStyle = `hsl(0, 0%, ${10 + p.pulse * 5}%)`;
ctx.fill();
});
// Add occasional connections based on connectedness
if (Math.random() < params.connectedness * 0.02) {
const i = Math.floor(Math.random() * points.length);
const j = Math.floor(Math.random() * points.length);
ctx.beginPath();
ctx.moveTo(points[i].x, points[i].y);
ctx.lineTo(points[j].x, points[j].y);
ctx.strokeStyle = `rgba(255,255,255,${0.1 * params.connectedness})`;
ctx.lineWidth = 0.5 * params.connectedness;
ctx.stroke();
}
// Add some noise for complexity
if (Math.random() < params.complexity * 0.03) {
ctx.fillStyle = `rgba(255,255,255,${0.05 * params.complexity})`;
ctx.fillRect(Math.random() * canvas.width, Math.random() * canvas.height, 2, 2);
}
}
function animate() {
updatePoints();
drawVoronoi();
requestAnimationFrame(animate);
}
initPoints();
animate();
</script>
</body>
</html>