birth: Whispering Circuit Echoes

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motd_admin 2026-04-04 17:47:17 +00:00
parent 4b4773e956
commit 21e95c49ef

178
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Graph</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 20px;
right: 20px;
color: #555555;
font-size: 10px;
pointer-events: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Network Graph Parameters
const nodes = [];
const edges = [];
const nodeCount = 125;
const edgeCount = 115;
const loopCount = 1831;
const maxDepth = 32;
const thicknessRatio = 1.25;
const fractalDim = 1.552;
const avgPulse = 0.37;
const minPulse = 0.30;
const maxPulse = 1.85;
// Initialize nodes with positions and properties
for (let i = 0; i < nodeCount; i++) {
nodes.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height,
baseSize: 2 + Math.random() * 3,
pulse: minPulse + Math.random() * (maxPulse - minPulse),
phase: Math.random() * Math.PI * 2,
color: `hsl(0, 0%, ${80 + Math.random() * 20}%)`
});
}
// Create edges with loop connections
for (let i = 0; i < edgeCount; i++) {
const from = Math.floor(Math.random() * nodeCount);
const to = Math.floor(Math.random() * nodeCount);
const loops = Math.floor(Math.random() * 10); // Some edges form loops
for (let j = 0; j < loops; j++) {
edges.push({
from,
to,
weight: 0.5 + Math.random() * 0.5,
thickness: 0.5 + Math.random() * 1.5,
color: `hsl(0, 0%, ${60 + Math.random() * 20}%)`
});
}
}
// Add extra loops to reach the specified count
while (edges.length < loopCount) {
const from = Math.floor(Math.random() * nodeCount);
const to = Math.floor(Math.random() * nodeCount);
edges.push({
from,
to,
weight: 0.5 + Math.random() * 0.5,
thickness: 0.5 + Math.random() * 1.5,
color: `hsl(0, 0%, ${60 + Math.random() * 20}%)`
});
}
// Animation variables
let time = 0;
let energy = 801.9;
const decayRate = 0.999;
function drawNetwork() {
// Clear canvas with dark background
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update time and energy
time += 0.01;
energy *= decayRate;
// Draw edges
edges.forEach(edge => {
const node1 = nodes[edge.from];
const node2 = nodes[edge.to];
const dx = node2.x - node1.x;
const dy = node2.y - node1.y;
const distance = Math.sqrt(dx * dx + dy * dy);
// Pulsing effect
const pulse = node1.pulse;
// Draw edge with pulsing effect
ctx.beginPath();
ctx.moveTo(node1.x, node1.y);
ctx.lineTo(node2.x, node2.y);
// Color variation
const hue = (time * 20 + edge.from * 0.1) % 360;
const color = edge.color.replace('hsl(0', `hsl(${hue}`);
ctx.strokeStyle = color;
ctx.lineWidth = edge.thickness * thicknessRatio;
ctx.stroke();
});
// Draw nodes
nodes.forEach(node => {
// Update node position with slight movement
node.x += (Math.random() - 0.5) * 0.5;
node.y += (Math.random() - 0.5) * 0.5;
// Boundary check
node.x = Math.max(0, Math.min(canvas.width, node.x));
node.y = Math.max(0, Math.min(canvas.height, node.y));
// Pulsing effect
const pulseSize = node.baseSize * (1 + 0.2 * Math.sin(node.phase + time * node.pulse));
// Draw node
ctx.beginPath();
ctx.arc(node.x, node.y, pulseSize, 0, Math.PI * 2);
ctx.fillStyle = node.color;
ctx.fill();
// Draw glow effect
ctx.beginPath();
ctx.arc(node.x, node.y, pulseSize * 1.5, 0, Math.PI * 2);
ctx.fillStyle = `rgba(255, 255, 255, ${0.1 + 0.05 * Math.sin(time * 2 + node.phase)})`;
ctx.fill();
});
// Draw energy bar
const energyBarWidth = (energy / 1000) * canvas.width;
ctx.fillStyle = `rgba(255, 255, 255, 0.2)`;
ctx.fillRect(0, 0, energyBarWidth, 4);
}
function animate() {
drawNetwork();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>