whispering-fractal-veins-3z8n/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fractal Nebula</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
canvas {
display: block;
}
.attribution {
position: fixed;
bottom: 10px;
left: 10px;
color: #444;
font-family: monospace;
font-size: 10px;
z-index: 100;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Fractal parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.06,
tone: {
anger: 0.0,
sadness: 0.0,
curiosity: 0.1,
dryness: 0.9,
playfulness: 0.0,
tension: 0.0
}
};
// Color palette (monochrome with slight teal variation)
const palette = {
bg: '#0a0a0a',
base: '#1a1a1a',
line: '#4a4a4a',
highlight: '#7a7a7a'
};
if (params.tone.curiosity > 0.5) {
palette.line = `hsl(180, 30%, ${50 + params.tone.curiosity * 20}%)`;
palette.highlight = `hsl(180, 60%, ${70 + params.tone.curiosity * 20}%)`;
}
// Fractal tree parameters
const branchCount = Math.floor(3 + params.complexity * 5);
const depth = Math.floor(3 + params.complexity * 7);
const maxWidth = 1 + params.connectedness * 4;
const branchVariation = 0.7 + params.motion * 0.3;
const angleVariation = 0.3 + params.motion * 0.4;
// Tree node
class TreeNode {
constructor(x, y, angle, width, depth) {
this.x = x;
this.y = y;
this.angle = angle;
this.width = width;
this.depth = depth;
this.maxDepth = depth;
this.children = [];
this.lifespan = 0;
this.maxLifespan = 100 + Math.random() * 100 * params.lifespan;
}
grow() {
if (this.depth <= 0) return;
const branchLength = 20 / (1 + this.depth * 0.5);
const newWidth = this.width * 0.7;
// Branch directions with variation
const directions = [];
for (let i = 0; i < branchCount; i++) {
const angleOffset = (Math.random() - 0.5) * angleVariation * Math.PI;
directions.push(this.angle + angleOffset);
}
directions.forEach((newAngle, i) => {
const rad = newAngle;
const newX = this.x + Math.cos(rad) * branchLength;
const newY = this.y + Math.sin(rad) * branchLength;
const child = new TreeNode(
newX,
newY,
newAngle,
newWidth,
this.depth - 1
);
// Some branches can loop back toward parent
if (Math.random() < params.connectedness * 0.3 && this.depth > 1) {
child.x = this.x + Math.cos(newAngle + Math.PI * 0.7) * branchLength * 0.4;
child.y = this.y + Math.sin(newAngle + Math.PI * 0.7) * branchLength * 0.4;
}
this.children.push(child);
});
}
update() {
this.lifespan++;
this.children.forEach(child => child.update());
}
draw() {
ctx.strokeStyle = palette.line;
ctx.lineWidth = this.width * (1 - this.lifespan / this.maxLifespan);
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(
this.x + Math.cos(this.angle) * 20 / (1 + this.depth * 0.5),
this.y + Math.sin(this.angle) * 20 / (1 + this.depth * 0.5)
);
ctx.stroke();
this.children.forEach(child => child.draw());
}
}
// Root nodes
const roots = [];
const rootCount = 3 + Math.floor(params.density * 8);
for (let i = 0; i < rootCount; i++) {
roots.push(new TreeNode(
canvas.width * 0.3 + Math.random() * canvas.width * 0.4,
canvas.height * 0.3 + Math.random() * canvas.height * 0.4,
Math.random() * Math.PI * 2,
maxWidth,
depth
));
}
// Main animation
function animate() {
// Fade effect for low lifespan
if (params.lifespan < 0.3) {
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
}
ctx.fillStyle = palette.bg;
ctx.fillRect(0, 0, canvas.width, canvas.height);
roots.forEach(root => {
if (Math.random() < params.motion * 0.1) {
root.grow();
}
root.update();
root.draw();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>