birth: Whispering Teal Particles

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motd_admin 2026-06-03 01:47:17 +00:00
parent bddbcdd5fe
commit 1002789082

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Particle Dance</title>
<style>
body { margin: 0; overflow: hidden; background: #0a0a0a; font-family: monospace; }
canvas { display: block; }
#attribution { position: fixed; bottom: 10px; right: 10px; color: #555; font-size: 10px; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Configuration derived from parameters
const config = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.1, min: 1.0, max: 1.2 },
tone: {
anger: 0.0,
sadness: 0.0,
curiosity: 0.7,
dryness: 0.9,
playfulness: 0.1,
tension: 0.0
}
};
// Palette based on tone
const palette = [
{ r: 200, g: 255, b: 220 }, // curiosity (teal)
{ r: 220, g: 220, b: 220 }, // dryness (white)
{ r: 180, g: 220, b: 200 } // muted curiosity
];
// Particle system parameters
const particleCount = Math.floor(config.density * 300) + 100;
const maxSpeed = 1 + config.motion * 3;
const connectionDistance = 100 + config.connectedness * 150;
const particleSize = 1 + config.complexity * 2;
const trailLength = Math.floor(config.lifespan * 10) + 5;
class Particle {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = (Math.random() - 0.5) * maxSpeed;
this.vy = (Math.random() - 0.5) * maxSpeed;
this.color = palette[Math.floor(Math.random() * palette.length)];
this.trail = [];
this.life = 0;
this.pulse = config.pulse.avg * (0.9 + Math.random() * 0.2);
}
update() {
this.x += this.vx * config.pulse.avg;
this.y += this.vy * config.pulse.avg;
// Wrap around edges
if (this.x < 0) this.x = canvas.width;
if (this.x > canvas.width) this.x = 0;
if (this.y < 0) this.y = canvas.height;
if (this.y > canvas.height) this.y = 0;
// Add to trail
this.trail.push({ x: this.x, y: this.y });
if (this.trail.length > trailLength) {
this.trail.shift();
}
this.life++;
}
draw() {
// Draw trail
for (let i = 0; i < this.trail.length; i++) {
const point = this.trail[i];
const size = particleSize * (0.3 + (i / this.trail.length) * 0.7);
const alpha = i / this.trail.length * 0.8;
ctx.fillStyle = `rgba(${this.color.r}, ${this.color.g}, ${this.color.b}, ${alpha})`;
ctx.beginPath();
ctx.arc(point.x, point.y, size, 0, Math.PI * 2);
ctx.fill();
}
}
}
const particles = Array(particleCount).fill().map(() => new Particle());
function animate() {
// Dim background
ctx.fillStyle = 'rgba(10, 10, 10, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Update and draw particles
particles.forEach(p => p.update());
particles.forEach(p => p.draw());
// Draw connections
ctx.strokeStyle = `rgba(180, 220, 200, 0.1)`;
ctx.lineWidth = 0.5;
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const p1 = particles[i];
const p2 = particles[j];
const dx = p1.x - p2.x;
const dy = p1.y - p2.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < connectionDistance) {
ctx.globalAlpha = 1 - (distance / connectionDistance);
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
}
}
ctx.globalAlpha = 1;
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>