dry-patterns-drifting-3aqp/index.html

152 lines
No EOL
4.9 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dry Diffusion</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #0a0a0a;
font-family: 'Courier New', monospace;
}
#canvas {
display: block;
}
#attribution {
position: fixed;
bottom: 10px;
right: 10px;
color: #333;
font-size: 10px;
pointer-events: none;
mix-blend-mode: difference;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters derived from generative art builder
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: { avg: 1.05, min: 1.0, max: 1.1 },
tone: { anger: 0.0, sadness: 0.0, curiosity: 0.1, dryness: 0.9, playfulness: 0.0, tension: 0.0 }
};
// Reaction-diffusion simulation
const size = Math.min(100, params.density * 200);
const grid = Array.from({ length: size }, () =>
Array.from({ length: size }, () => ({
a: Math.random() * 0.1 + 0.05,
b: Math.random() * 0.1,
oldA: 0,
oldB: 0
}))
);
// Center of the grid
const center = Math.floor(size / 2);
function simulate() {
for (let y = 1; y < size - 1; y++) {
for (let x = 1; x < size - 1; x++) {
const cell = grid[y][x];
const neighbors = [
grid[y-1][x], grid[y+1][x],
grid[y][x-1], grid[y][x+1],
grid[y-1][x-1], grid[y-1][x+1],
grid[y+1][x-1], grid[y+1][x+1]
];
// Calculate averages
let sumA = 0, sumB = 0;
neighbors.forEach(neighbor => {
sumA += neighbor.a;
sumB += neighbor.b;
});
const avgA = sumA / neighbors.length;
const avgB = sumB / neighbors.length;
// Reaction-diffusion equations
const reaction = cell.a * cell.b * cell.b;
const feed = 0.055;
const kill = 0.062;
const diffA = 1.0;
const diffB = 0.5;
cell.oldA = cell.a;
cell.oldB = cell.b;
cell.a += (diffA * (avgA - cell.a) - reaction + feed * (1 - cell.a)) * params.motion;
cell.b += (diffB * (avgB - cell.b) + reaction - (feed + kill) * cell.b) * params.motion;
}
}
// Update grid
for (let y = 1; y < size - 1; y++) {
for (let x = 1; x < size - 1; x++) {
const cell = grid[y][x];
cell.a = cell.oldA;
cell.b = cell.oldB;
}
}
}
function draw() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.01)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const scale = Math.min(canvas.width, canvas.height) / size;
const offsetX = (canvas.width - size * scale) / 2;
const offsetY = (canvas.height - size * scale) / 2;
for (let y = 1; y < size - 1; y++) {
for (let x = 1; x < size - 1; x++) {
const cell = grid[y][x];
const a = Math.pow(cell.a, 0.2 + params.tone.dryness * 0.8);
const b = Math.pow(cell.b, 0.2);
// Dryness creates monochrome patterns
const value = Math.min(1, (a - b * 0.5) * 2);
const gray = Math.floor(255 * value);
ctx.fillStyle = `rgb(${gray}, ${gray}, ${gray})`;
ctx.fillRect(
offsetX + x * scale,
offsetY + y * scale,
scale * 0.9,
scale * 0.9
);
}
}
}
function animate() {
simulate();
draw();
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>