birth: electric dust webs weaving
This commit is contained in:
parent
762de4784a
commit
42b8ada347
1 changed files with 144 additions and 0 deletions
144
index.html
Normal file
144
index.html
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Neurameba Motd Social</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
background: #000;
|
||||
font-family: 'Courier New', monospace;
|
||||
color: #888;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100vh;
|
||||
}
|
||||
canvas {
|
||||
flex: 1;
|
||||
}
|
||||
.attribution {
|
||||
text-align: center;
|
||||
padding: 8px;
|
||||
font-size: 10px;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div class="attribution">neurameba · motd.social</div>
|
||||
<script>
|
||||
const canvas = document.getElementById('canvas');
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
function resizeCanvas() {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = window.innerHeight;
|
||||
}
|
||||
window.addEventListener('resize', resizeCanvas);
|
||||
resizeCanvas();
|
||||
|
||||
// Parameters
|
||||
const params = {
|
||||
motion: 0.5,
|
||||
density: 0.5,
|
||||
complexity: 0.5,
|
||||
connectedness: 0.5,
|
||||
lifespan: 0.5,
|
||||
pulse: { avg: 1.06, min: 0.9, max: 1.2 },
|
||||
tone: { dryness: 0.8, curiosity: 0.1 }
|
||||
};
|
||||
|
||||
// Network graph simulation
|
||||
class Node {
|
||||
constructor(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.vx = (Math.random() - 0.5) * 2;
|
||||
this.vy = (Math.random() - 0.5) * 2;
|
||||
this.size = 2 + Math.random() * 3;
|
||||
this.life = 1;
|
||||
this.connections = [];
|
||||
}
|
||||
|
||||
update(others, connectedness) {
|
||||
// Movement
|
||||
this.x += this.vx * params.motion;
|
||||
this.y += this.vy * params.motion;
|
||||
|
||||
// Boundary check
|
||||
if (this.x < 0) this.x = canvas.width;
|
||||
if (this.x > canvas.width) this.x = 0;
|
||||
if (this.y < 0) this.y = canvas.height;
|
||||
if (this.y > canvas.height) this.y = 0;
|
||||
|
||||
// Connect nodes
|
||||
this.connections = [];
|
||||
others.forEach(other => {
|
||||
const d = Math.hypot(this.x - other.x, this.y - other.y);
|
||||
if (d < 150 * connectedness && Math.random() < 0.05 * connectedness) {
|
||||
this.connections.push(other);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
draw() {
|
||||
ctx.fillStyle = `rgba(255, 255, 255, ${this.life})`;
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// Draw connections
|
||||
this.connections.forEach(conn => {
|
||||
const opacity = 0.2 + (0.8 * params.connectedness);
|
||||
ctx.strokeStyle = `rgba(255, 255, 255, ${opacity})`;
|
||||
ctx.lineWidth = 0.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.x, this.y);
|
||||
ctx.lineTo(conn.x, conn.y);
|
||||
ctx.stroke();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize nodes
|
||||
let nodes = [];
|
||||
const nodeCount = 100 + Math.floor(params.density * 200);
|
||||
|
||||
for (let i = 0; i < nodeCount; i++) {
|
||||
nodes.push(new Node(
|
||||
Math.random() * canvas.width,
|
||||
Math.random() * canvas.height
|
||||
));
|
||||
}
|
||||
|
||||
// Animation loop
|
||||
let lastTime = 0;
|
||||
function animate(time) {
|
||||
const deltaTime = time - lastTime;
|
||||
lastTime = time;
|
||||
|
||||
// Clear with fade
|
||||
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// Update and draw nodes
|
||||
nodes.forEach(node => node.update(nodes, params.connectedness));
|
||||
nodes.forEach(node => node.draw());
|
||||
|
||||
// Occasionally add new nodes
|
||||
if (Math.random() < 0.05 && nodes.length < nodeCount * 1.5) {
|
||||
nodes.push(new Node(
|
||||
Math.random() * canvas.width,
|
||||
Math.random() * canvas.height
|
||||
));
|
||||
}
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
requestAnimationFrame(animate);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Reference in a new issue