fractal-drift-through-silen.../index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fractal Drift</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
font-family: monospace;
}
canvas {
display: block;
}
#attribution {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
color: #333;
font-size: 10px;
text-shadow: 0 0 5px rgba(0,0,0,0.5);
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Parameters
const params = {
motion: 0.5,
density: 0.5,
complexity: 0.5,
connectedness: 0.5,
lifespan: 0.5,
pulse: 1.06,
tone: {
anger: 0.00,
sadness: 0.00,
curiosity: 0.10,
dryness: 0.90,
playfulness: 0.00,
tension: 0.00
}
};
// Colors based on tone
const colors = {
bg: '#000',
fg: params.tone.dryness > 0.7 ? '#111' : '#f0f0f0',
primary: params.tone.dryness > 0.7 ? '#f0f0f0' : '#00ffff',
secondary: params.tone.dryness > 0.7 ? '#333' : '#00aaff'
};
// Fractal system
class FractalNode {
constructor(x, y, depth, maxDepth) {
this.x = x;
this.y = y;
this.depth = depth;
this.maxDepth = maxDepth;
this.children = [];
this.angle = Math.random() * Math.PI * 2;
this.length = 50 / (depth + 1);
this.life = params.lifespan;
this.motion = params.motion;
this.complexity = params.complexity;
}
update() {
this.life += 0.01;
// Branch creation
if (this.depth < this.maxDepth * params.complexity) {
const branches = Math.floor(2 + (Math.random() * 3 * params.connectedness));
for (let i = 0; i < branches; i++) {
const angleOffset = (i - branches/2) * 0.3 * params.connectedness;
const newAngle = this.angle + angleOffset + (Math.random() - 0.5) * 0.2 * params.motion;
const newX = this.x + Math.cos(newAngle) * this.length * 0.7;
const newY = this.y + Math.sin(newAngle) * this.length * 0.7;
this.children.push(new FractalNode(
newX,
newY,
this.depth + 1,
this.maxDepth
));
}
}
// Update children
this.children.forEach(child => child.update());
}
draw() {
const alpha = params.lifespan > 0.5 ?
1 - (this.depth / (this.maxDepth * 1.5)) :
Math.min(1, this.life * 2);
ctx.strokeStyle = `rgba(${colors.primary}, ${alpha})`;
ctx.lineWidth = 1 + (this.depth * params.density * 2);
ctx.beginPath();
ctx.moveTo(this.x, this.y);
// Apply pulse motion
const pulseOffset = Math.sin(Date.now() * 0.001 * params.pulse) * 5 * this.motion;
const endX = this.x + Math.cos(this.angle) * (this.length + pulseOffset);
const endY = this.y + Math.sin(this.angle) * (this.length + pulseOffset);
ctx.lineTo(endX, endY);
ctx.stroke();
// Draw children
this.children.forEach(child => child.draw());
}
}
// Create initial nodes
const rootNodes = [];
const initialNodes = Math.floor(3 + (Math.random() * 5 * params.density));
for (let i = 0; i < initialNodes; i++) {
rootNodes.push(new FractalNode(
canvas.width/2 + (Math.random() - 0.5) * 100,
canvas.height/2 + (Math.random() - 0.5) * 100,
0,
4 + Math.floor(Math.random() * 4 * params.complexity)
));
}
// Animation loop
function animate() {
ctx.fillStyle = colors.bg;
ctx.fillRect(0, 0, canvas.width, canvas.height);
rootNodes.forEach(node => {
node.update();
node.draw();
});
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>