pale-murmurs-of-entropy-6tsl/index.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neurameba Pattern</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #000;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
canvas {
display: block;
}
# attribution {
position: absolute;
bottom: 10px;
right: 10px;
color: rgba(255, 255, 255, 0.3);
font-family: monospace;
font-size: 10px;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div id="attribution">neurameba · motd.social</div>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Set canvas to full window size
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Reaction-diffusion parameters
const params = {
feed: 0.055,
kill: 0.062,
diffusionA: 1.0,
diffusionB: 0.5,
timeStep: 1.0,
gridSize: 4,
pulse: 1.1
};
// Create grids
const size = Math.floor(Math.min(canvas.width, canvas.height) / params.gridSize);
const width = Math.ceil(canvas.width / params.gridSize);
const height = Math.ceil(canvas.height / params.gridSize);
let currentGrid = new Array(width * height).fill(0);
let nextGrid = new Array(width * height).fill(0);
// Initialize with sparse noise
for (let i = 0; i < currentGrid.length; i++) {
currentGrid[i] = (Math.random() < 0.15) ? 1 : 0;
}
// Animation loop
function animate() {
// Apply pulse variation
params.feed = 0.05 + 0.005 * (Math.sin(Date.now() * 0.001) * 0.5 + 0.5);
// Update grid
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const i = y * width + x;
// Skip if cell is on edge
if (x === 0 || y === 0 || x === width - 1 || y === height - 1) {
nextGrid[i] = 0;
continue;
}
// Get neighbors
const neighbors = [
currentGrid[(y-1) * width + (x-1)], currentGrid[(y-1) * width + x], currentGrid[(y-1) * width + (x+1)],
currentGrid[y * width + (x-1)], currentGrid[y * width + (x+1)],
currentGrid[(y+1) * width + (x-1)], currentGrid[(y+1) * width + x], currentGrid[(y+1) * width + (x+1)]
];
const sumNeighbors = neighbors.reduce((a, b) => a + b, 0);
const cell = currentGrid[i];
// Reaction-diffusion formula
nextGrid[i] = cell +
params.timeStep * (
(params.diffusionA * (currentGrid[(y-1)*width+x] + currentGrid[(y+1)*width+x] + currentGrid[y*width+(x-1)] + currentGrid[y*width+(x+1)] - 4*cell))
-
(cell * sumNeighbors * params.feed)
+
(sumNeighbors * (params.kill * (1 - cell)))
);
// Clamp values
nextGrid[i] = Math.max(0, Math.min(1, nextGrid[i]));
}
}
// Swap grids
[currentGrid, nextGrid] = [nextGrid, currentGrid];
// Draw
ctx.fillStyle = 'rgba(255, 255, 255, 0.02)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'white';
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const i = y * width + x;
if (currentGrid[i] > 0.1) {
const intensity = currentGrid[i] * 255;
ctx.fillStyle = `rgba(255, 255, 255, ${intensity / 255})`;
ctx.fillRect(
x * params.gridSize,
y * params.gridSize,
params.gridSize,
params.gridSize
);
}
}
}
requestAnimationFrame(animate);
}
animate();
</script>
</body>
</html>