birth: Static Pulsing Monochrome Life
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neurameba Cellular Automata</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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right: 10px;
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color: #555;
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font-size: 10px;
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text-align: right;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters based on the organism description
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const params = {
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motion: 0.482,
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density: 0.569,
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complexity: 0.475,
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connectedness: 0.476,
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lifespan: 0.421,
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pulse: { avg: 0.71, min: 0.30, max: 1.70 },
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.70,
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dryness: 0.90,
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playfulness: 0.10,
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tension: 0.00
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}
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};
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// Cellular automata grid
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const cols = Math.floor(canvas.width / 4);
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const rows = Math.floor(canvas.height / 4);
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let grid = new Array(rows).fill().map(() => new Array(cols).fill(0));
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let nextGrid = new Array(rows).fill().map(() => new Array(cols).fill(0));
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// Initial state
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function initializeGrid() {
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for (let i = 0; i < rows; i++) {
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for (let j = 0; j < cols; j++) {
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grid[i][j] = Math.random() > params.density ? 1 : 0;
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}
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}
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}
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// Rules based on complexity and connectedness
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function applyRules() {
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const ruleSet = [
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// Survival: cells stay alive if they have 2 or 3 neighbors
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// Birth: cells are born if they have exactly 3 neighbors
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(cell, neighbors) => (cell && (neighbors === 2 || neighbors === 3)) ||
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(!cell && neighbors === 3) ? 1 : 0
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];
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// Select rule based on complexity and connectedness
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const rule = ruleSet[0];
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for (let i = 0; i < rows; i++) {
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for (let j = 0; j < cols; j++) {
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let neighbors = 0;
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// Count neighbors (Moore neighborhood)
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for (let di = -1; di <= 1; di++) {
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for (let dj = -1; dj <= 1; dj++) {
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if (di === 0 && dj === 0) continue;
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const ni = i + di;
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const nj = j + dj;
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if (ni >= 0 && ni < rows && nj >= 0 && nj < cols) {
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neighbors += grid[ni][nj];
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}
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}
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}
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nextGrid[i][j] = rule(grid[i][j], neighbors);
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}
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}
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// Swap grids
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[grid, nextGrid] = [nextGrid, grid];
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}
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// Drawing
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const cellWidth = canvas.width / cols;
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const cellHeight = canvas.height / rows;
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// Draw cells with pulse effect
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const pulse = params.pulse.avg + (params.pulse.max - params.pulse.min) * (Math.sin(Date.now() * 0.001) * 0.5 + 0.5);
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for (let i = 0; i < rows; i++) {
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for (let j = 0; j < cols; j++) {
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if (grid[i][j] > 0) {
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// Use dryness (monochrome) with slight variation
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const value = Math.max(0, Math.min(255, 100 + grid[i][j] * 155 * pulse));
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ctx.fillStyle = `rgb(${value}, ${value}, ${value})`;
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// Slight variation based on complexity
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const size = 3 + (params.complexity * 2);
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const x = j * cellWidth + cellWidth * 0.5 - size * 0.5;
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const y = i * cellHeight + cellHeight * 0.5 - size * 0.5;
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ctx.fillRect(x, y, size, size);
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}
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}
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}
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}
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// Animation loop
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function animate() {
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applyRules();
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draw();
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requestAnimationFrame(animate);
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}
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// Initialize and start
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initializeGrid();
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animate();
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</script>
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</body>
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</html>
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