birth: Teal Currents Dissolving
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index.html
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142
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Neural Echoes</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #0a0a0a;
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font-family: 'Courier New', monospace;
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}
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#canvas {
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display: block;
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background: #0a0a0a;
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}
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#attribution {
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position: absolute;
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bottom: 10px;
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left: 10px;
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color: rgba(255, 255, 255, 0.3);
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Set canvas to full window size
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Reaction-diffusion parameters (adjusted for the given parameters)
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const params = {
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feed: 0.055,
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kill: 0.062,
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diffusionA: 1.0,
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diffusionB: 0.5,
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timeStep: 0.1,
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gridSize: 6,
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initDensity: 0.2 + (0.5 * 0.4),
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complexity: 0.5,
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motion: 0.5
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};
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// Initialize grids
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const sizeX = Math.floor(canvas.width / params.gridSize) + 2;
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const sizeY = Math.floor(canvas.height / params.gridSize) + 2;
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let grid = new Array(sizeX * sizeY).fill(0);
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let nextGrid = new Array(sizeX * sizeY).fill(0);
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// Initialize with sparse noise
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function initGrid() {
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for (let i = 0; i < grid.length; i++) {
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grid[i] = (Math.random() < params.initDensity) ? Math.random() : 0;
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}
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}
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// Reaction-diffusion kernel
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function updateGrid() {
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for (let x = 1; x < sizeX - 1; x++) {
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for (let y = 1; y < sizeY - 1; y++) {
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const idx = x + y * sizeX;
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const a = grid[idx];
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const b = nextGrid[idx];
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// Compute 2D laplacian (simplified)
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let lapA = 0, lapB = 0;
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for (let dx = -1; dx <= 1; dx++) {
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for (let dy = -1; dy <= 1; dy++) {
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if (dx === 0 && dy === 0) continue;
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const nidx = (x + dx) + (y + dy) * sizeX;
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lapA += grid[nidx];
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lapB += nextGrid[nidx];
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}
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}
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lapA = lapA / 8 - a;
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lapB = lapB / 8 - b;
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// Gray-Scott equations
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const feedRate = params.feed * (1 - 0.5 * params.complexity);
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const killRate = params.kill * (1 + 0.5 * params.complexity);
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const reaction = a * b * b;
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nextGrid[idx] = a + (params.diffusionA * lapA) - reaction + feedRate * (1 - a);
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nextGrid[idx] += (Math.random() * 0.01 - 0.005) * params.motion; // Noise for motion
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}
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}
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// Swap grids
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[grid, nextGrid] = [nextGrid, grid];
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}
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// Drawing
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function drawGrid() {
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const imageData = ctx.createImageData(canvas.width, canvas.height);
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const data = imageData.data;
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for (let x = 0; x < sizeX - 2; x++) {
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for (let y = 0; y < sizeY - 2; y++) {
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const idx = (x + 1) + (y + 1) * sizeX;
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const val = grid[idx];
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// Color mapping (teals/curiosity with dryness/monochrome emphasis)
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const intensity = val * 0.8;
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const r = intensity * 120;
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const g = intensity * 180;
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const b = intensity * 200;
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// Set pixel color
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const pixelIdx = (x + (y * (sizeX - 2))) * 4;
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data[pixelIdx] = r;
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data[pixelIdx + 1] = g;
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data[pixelIdx + 2] = b;
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data[pixelIdx + 3] = 255;
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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// Animation loop
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function animate() {
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updateGrid();
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drawGrid();
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requestAnimationFrame(animate);
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}
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initGrid();
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animate();
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</script>
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</body>
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</html>
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