birth: Voronoi Pulse Fields
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index.html
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181
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Voronoi Bloom</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #0a0a1a;
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font-family: 'Courier New', monospace;
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}
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canvas {
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display: block;
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}
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#attribution {
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position: fixed;
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bottom: 10px;
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right: 10px;
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color: rgba(255, 255, 255, 0.3);
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font-size: 10px;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="attribution">neurameba · motd.social</div>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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// Parameters
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const params = {
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motion: 0.5,
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density: 0.5,
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complexity: 0.5,
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connectedness: 0.5,
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lifespan: 0.5,
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pulse: 1.08,
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tone: {
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anger: 0.00,
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sadness: 0.00,
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curiosity: 0.10,
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dryness: 0.90,
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playfulness: 0.00,
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tension: 0.00
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}
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};
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// Voronoi setup
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const sites = [];
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const colors = [];
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const points = [];
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const maxPoints = Math.floor(200 + params.density * 800);
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const voronoi = { edges: [] };
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// Initialize
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function init() {
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sites.length = 0;
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points.length = 0;
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voronoi.edges.length = 0;
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// Generate sites
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for (let i = 0; i < maxPoints; i++) {
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const x = Math.random() * canvas.width;
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const y = Math.random() * canvas.height;
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sites.push({ x, y });
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points.push({ x, y, vx: 0, vy: 0, lifetime: 0 });
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// Colors: dryness = monochrome with slight teal
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const base = 50 + Math.random() * 100;
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const tealMix = Math.random() * 20;
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colors.push(`rgb(${base + tealMix}, ${base + tealMix}, ${base + 100 + tealMix})`);
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}
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}
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init();
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// Physics
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function updatePoints() {
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const speed = 0.5 + params.motion * 2;
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const connectedFactor = params.connectedness * 0.1;
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for (let i = 0; i < points.length; i++) {
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const p = points[i];
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const targetX = sites[i].x;
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const targetY = sites[i].y;
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p.vx += (targetX - p.x) * 0.01 * speed;
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p.vy += (targetY - p.y) * 0.01 * speed;
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p.vx *= 0.92;
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p.vy *= 0.92;
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p.x += p.vx;
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p.y += p.vy;
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// Wrap around edges
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if (p.x < 0) p.x = canvas.width;
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if (p.x > canvas.width) p.x = 0;
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if (p.y < 0) p.y = canvas.height;
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if (p.y > canvas.height) p.y = 0;
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p.lifetime += 0.001 + params.lifespan * 0.005;
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}
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}
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// Voronoi calculation (simplified)
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function calculateVoronoi() {
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voronoi.edges.length = 0;
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for (let i = 0; i < sites.length; i++) {
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for (let j = i + 1; j < sites.length; j++) {
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const a = sites[i];
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const b = sites[j];
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const dist = Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
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if (dist < 50 + params.complexity * 100) {
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voronoi.edges.push({
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p1: a,
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p2: b,
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dist: dist
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});
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}
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}
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}
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}
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// Drawing
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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const lineWidth = 0.5 + params.complexity * 1.5;
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const opacity = 0.3 + params.connectedness * 0.4;
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// Draw voronoi edges
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for (const edge of voronoi.edges) {
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ctx.strokeStyle = `rgba(255, 255, 255, ${opacity * 0.7})`;
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ctx.lineWidth = lineWidth * (1 - edge.dist / 100);
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ctx.beginPath();
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ctx.moveTo(edge.p1.x, edge.p1.y);
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ctx.lineTo(edge.p2.x, edge.p2.y);
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ctx.stroke();
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}
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// Draw points with trails
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for (let i = 0; i < points.length; i++) {
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const p = points[i];
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const size = 1 + Math.sin(p.lifetime * 5) * params.motion * 1.5;
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const alpha = 0.5 + Math.sin(p.lifetime * 3) * 0.3;
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ctx.fillStyle = `rgba(${colors[i]}, ${alpha})`;
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ctx.beginPath();
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ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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// Animation loop
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function animate() {
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updatePoints();
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calculateVoronoi();
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draw();
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requestAnimationFrame(animate);
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}
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animate();
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</script>
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</body>
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</html>
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